Who I Am
Worked on the Design to team to help develop and implement features as the sole UI Designer. Created Player Flows and Wireframes for features along with Systems and Level Designers. Converted the existing game from a Facebook based platform to iOS and Android (yes, all of the Androids). Launched in Korea (크로노블레이드) and China (时空之刃) - Top 10 in App Stores.
Video captures of my recent work at nWay
Main Menu UI
A look at the main features of the ChronoBlade UI: quest system, skills system, store and inventory.
A boss zone with Map UI,, combat UI and end zone UI
MOST RECENT POSITION
Senior UI/UX Designer
Apr 2013 – FEB 2016
Worked on the Design to team to help develop and implement features. Created Player Flows and Wireframes along with Systems and Level Designers. Converted the existing game from a Facebook based platform to iOS and Android. Launched in Korea and China. Top 10 in App Stores.
Lead UI Designer
JUL 2011 - APR 2013
Joined the #1 Facebook game CityVille to design and implement new features as well as improve current systems. Also worked with ChefVille and unreleased mobile title.
Disney Interactive (Playdom)
NOV 2010 - JULY 2011
Recreated Facebook social titles for the iPhone/iPad platform. Worked on converting City of Wonder to a smaller iPhone size. Also created early mocks for the Gardens of Time game for iPad.
SEP 2004 - NOV 2009
Designed and implemented menus of the #1 Sports Franchise in the world for PS3 and Xbox 360. EA Tiburon Sharkies Award recipient for Contribution to Studio Culture (we made a friggin ball pit!).