• YO!

    Hi, I'm Julius. I do Product Designer in SF. I'm currently at Fyusion, creating mobile and web products that incorporate 3D Imaging and AI.

  • Experience



    Principal Designer

    JAN 2017 - PRESENT

    Leading the development of design elements and processes. Working with stakeholders to create and develop full products for enterprise and consumer level platforms.

    nWay Games

    nWay Inc.

    Senior UI/UX Designer 

    Apr 2013 – FEB 2016

    Worked on the Design to team to help develop and implement features. Created Player Flows and Wireframes along with Systems and Level Designers. Converted the existing game from a Facebook based platform to iOS and Android. Launched in Korea and China. Top 10 in App Stores.



    Lead UI Designer

    JUL 2011 - APR 2013

    Joined the #1 Facebook game CityVille to design and implement new features as well as improve current systems. Also worked with ChefVille and unreleased mobile title.

    Disney Interactive

    Disney Interactive (Playdom)

    UI Designer

    NOV 2010 - JULY 2011

    Recreated Facebook social titles for the iPhone/iPad platform. Worked on converting City of Wonder to a smaller iPhone size. Also created early mocks for the Gardens of Time game for iPad. 

    EA Sports

    EA Sports

    INTERFACE Designer

    SEP 2004 - NOV 2009

    Designed and implemented menus of the #1 Sports Franchise in the world for PS3 and Xbox 360. EA Tiburon Sharkies Award recipient for Contribution to Studio Culture (we made a friggin ball pit!).